Misschien een idee om dit in te voeren? Jullie doen omstebeurt dingen zodat ik het niet hoef, en krijg er een bonus voor :)
Je karakter heeft een klus in het spel, en de speler doet iets buiten het spel.
Chronicler Job:The chronicler's job is to keep track of the events that occur during the game. Day by day player choices are saved by the Chronicler in the Party Diary (provided by the GM at the start of the campaign). The Chronicler should note names of NPCs meet (including important details), decisions made and battles won. Example:
Party Diary 19/04/22 - Party Travelled South from Restov to a fort. - Met a man named .... - Planned to hunt a .... - Jacco Doe flirted with.... (Note: Don't sell this part to the bards)
Role Bonus: A Chronicler gains a +2 bonus to their Perception checks, due to their keen observations of the day. They also gain a +2 bonus on a Perform check of their choice (or Profession (Scribe), so long as they take the Chronicler role, in case they choose to sell the story themselves.
Party Bonus: At the end of every session that included a Chronicler the party gains a bonus 25 experience for each day they spend adventuring. Furthermore the Party may sell their story to a travelling bard by visiting Oleg's, gaining 10 gp per day relayed to the Bard. This may also help increase their fame helping later in the campaign.
Cartographer Job: The Cartographer's job is to draw the map, note important locations and later on keep track of town maps as well. The Cartographer will be provided with a sheet of grid/hex paper at the beginning of the session, on which they will draw the map as they discover new locations. The Cartographer's job is also to note rumoured locations on the map, so the PCs have some idea of the direction they'll head in. Role Bonus: A Cartographer gains a +2 bonus on their Survival checks, as their observations on the wilderness gives them an insight into how to survive in it. Also the Cartographer gains a +2 bonus on Craft (Cartography) checks, useful for selling the maps they create. Party Bonus: With a cartographer on board the party gains 25 xp for each FULLY EXPLORED hex. Furthermore the party may sell their maps of the Greenbelt at Oleg's for 10 gp per fully explored hex.
Treasurer Job: The Treasurer's job is to keep track of party funds, distribute treasure and sell loot. This role is fairly simple, and just requires the PC to keep a list of stuff the PCs find and sell. Role Bonus: The treasurer's careful tracking of the party's funds gives him a +2 bonus to Appraise and Diplomacy checks, giving him the advantage in haggling and deal making. Party Bonus: The party gains an extra 10% profit from any item sold at Oleg's so long as they have a treasurer in the party.
Artist Job: The artist's job is to keep a visual record of the PCs adventures, this job is actually fulfilled between adventures. To fulfil this role simply draw a picture of your party members, an NPC or monster you meet (and/or kill), a scene described to you by the GM or a moment of PC actions. Role Bonus: Any PC that hands me a picture of something that happened in the previous adventure (or of their PC in the first adventure) gains a +1 trait bonus on Perception checks, and a +2 Craft (Visual Art) check. Party Bonus: The artworks can be sold at Oleg's for the following prices. PC Portrait: 2 gp per level of the artist NPC Portrait: 3 gp per level of the artist Monster Image: 4 gp per level of the artist Landscape: 5 gp per level of the artist Action Scene: 10 gp per level of the artist (Don't forget these profits increase by 10% if you have a treasurer on board).
Cook Job: In game the cook prepares the drinks and meals for the party, and makes sure the animals are well cared for. Out of game, the Cook keeps the chips & cola coming. Player Bonus: +1 bonus on Fortitude Saves, +2 bonus on Survival checks as the cook can find the best places to find food, and sheltered locations to cook it. Party Bonus: The Party uses half as many rations as long as there is a cook in the party (1 day of rations lasts 2 days).
Natural Philosopher Job: The Natural Philosopher's job is to study the various flora and fauna in the environment. The Natural Philosopher keeps track of the various monsters fought, and alerts their fellow adventurers to the conditions they fall under, how long they might last and declares monsters dead (by taking minis off the table). The natural philosopher should also help keep track of hazards and action elements in the terrain during combat/exploration. Finally, the Natural Philosopher should keep notes on monsters they face, for example:
Trolls: Vicious and cruel. These creatures possess a regenerative ability. Fire is their weak point. Recognizable by their underfangs, craggy skin and harsh rasping voices. Speak the Giant tongue with Orcish/ Goblin words all through. Never trust again!
Player Bonus: The Natural Philosopher gains a +2 bonus on all Knowledge checks relating to monsters the PCs face. Also the Natural Philosopher becomes keenly aware of their environment gaining a +2 bonus on Perception checks.
Party Bonus: The Party may sell the Natural Philosopher's notes at Olegs for 5 gp per HD of the monster they've taken notes on. These notes can only be sold once per type of monster. So a Natural Philosopher can can sell their notes on Trolls, not notes on each individual Troll encountered. If a unique sub-type of a previously discovered monster is sold then those notes may also be sold. |